Playing with my latest Porsche interior, rendered a square image output (with a wide camera FOV, for my spherical distortion later), used CS2's red/cyan fringe correction (I did the reverse, I "incorrected" (is there such a word) the image to get that fringe effect of plastic lenses), and applied a distortion to achieve that fisheye effect.. :p Yeah I know 3DSMax has a fisheye camera, but that I think only works for Vray (?)
Anyway.. Voila, my first 3D lomo image :D
Thursday, August 02, 2007
3D Post No. 37 - Lomo Porsche
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