Actual photos are mostly blurred. This is why in 3D rendering, the antialiasing parameter is set to a default of "Area" which is a blurring effect for those diagonal lines.
Consider sharpening a scene though. In 3ds max an antialias parameter of Catmull-Rom is preferred. This is useful to emphasize certain edges (like grouting), patterns that should be perceived as vivid, creases, and highlights.
Also, if you don't have the patience to render vray-fur objects or vray displacement-enabled meshes (like rugs), the noise parameter in Pshop will come in handy.
Small details - but the devil is in it. Even the grandest project depends on the enhancement of the small components.
Saturday, February 17, 2007
3D Post No. 18 - Antialiasing
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